About
Porcelain Heart was our second game project at the University of Skövde.
It’s a 2.5D side-scrolling puzzle game where you play as a porcelain doll left behind in an old attic. To escape, you must explore your surroundings, overcome obstacles, and solve puzzles that reveal the story of your forgotten past.
Porclelain Heart
Project Info
Role: Sound Designer
Team Size: 11
Time frame: 8 Weeks
Engine: Unity Engine
Project Info
Role: Sound Designer Team Size: 11 Time frame: 8 Weeks Engine: Unity Engine
About the Game
Porcelain Heart is a 2.5D side scrolling puzzle game where you play as a porcelain doll left behind in an old attic. To escape, you must explore your surroundings, overcome obstacles, and solve puzzles that gradually reveal the story of your forgotten past.
With a team of 11 people, this was the largest project I have been part of so far. The group included members from all major disciplines, and we established clear roles and responsibilities early in the process. The game is structured around a series of rooms, each acting as a level with its own small mini game that must be completed to unlock the door to the next area.
My Role and Focus
My main focus was on sound design and implementation.
I began by recording sound effects based on a sound document we created together as a team after defining the type of game we wanted to make. This process involved identifying the necessary sounds, their tone, and their intended atmosphere.
I started by building a comprehensive sound library in Reaper, experimenting with different textures and effects. From there, I moved into FMOD to design and structure the audio events, deciding how each sound would be triggered and which parameters would make them feel dynamic and responsive. Finally, I integrated the sounds into Unity through scripting, carefully ensuring that they played correctly during gameplay and contributed to the player experience.
Throughout the project, I worked closely with the composer, as we shared both the FMOD project and the GitHub repository. Together, we aimed to create an audio experience where sound design, ambience, and music complemented each other.
Process and Reflections
At the beginning of the project, we spent quite some time developing different game ideas that everyone in the group would be excited to work on. We brainstormed several concepts before voting on the one to move forward with. Once the game concept was selected, the artists took the lead in determine the visual style and overall aesthetic. Only after that was established could we, as a team, begin discussing what kind of sound design, ambience, and music would best complement the game’s tone and atmosphere.
Flexibility was essential, as our group went through multiple design changes. We initially had two strong concepts that we carefully evaluated before ultimately deciding on Porcelain Heart. This process meant that my individual work had to be put on hold until the final direction was fully defined.
Overall, it was an incredibly fun and rewarding project. Working with such a large and diverse team gave me valuable experience in communication, collaboration, and technical problem solving across multiple disciplines.